Monday, September 27, 2010

Artist Focus: Jessica Harrison

Jessica Harrison's artwork can be considered quite disturbing and provocative to some degree. Others find her artwork thought provoking and interesting. Here are a few examples of her artwork.

The Annunciation, 2008, Pencil on paper, 100cm x 70cm
Cabinet, 2009, Mixed Media, 17cm x 8cm x 4cm
Self Portrait with Cherubs, 2008, Pencil on paper, 100cm x 70cm
 My first impressions of her artwork was hesitation and I wasn't entirely open to the oddities of her artwork. However, I've grown to like the mysteriousness and intrigue that her art pieces conjure up. Not all are pleasing to the eye, such as the skin like furniture which is almost like a train wreck, but you can't look away because it's so intriguing. She has an amazing skill to imitate popular artwork such as Caravaggio's Medusa, in pencil.

Medusa, 2006, Pencil on paper, 100cm x 70cm

I enjoy looking at her artwork and am looking forward to more creations from her. She currently works with other mediums, here are a few of her newer and provocative pieces:

Emily, 2010, mixed media, 20cm x 15cm x 15cm
Maria, 2010, mixed media, 20cm x 15cm x 15cm
If you want to see more of her work, visit her website:

Her Education:
MFA (Sculpture)
Edinburgh College of Art 2005 - 2007

1st Class MA (Honors) Fine Art
University of Edinburgh / Edinburgh College of Art 2000 - 2005
Dissertation title: Cutting Edge or Dicing with Death: Death and Dissection in Contemporary British Art

Friday, September 17, 2010

Week 1-5: Artwork/Drawings

Week 1-ish, line contour of pinecone, HB pencil...i think
Week 2-ish 3-ish, Cross Contour drawing, charcoal pencil
Week 3ish 4ish, hb pencil & charcoal pencil
Week 4, I believe...maybe not, hb and charcoal pencil
Week 4, vine charcoal
Week 5, vine charcoal
Week 5, vine charcoal, charcoal pencil

So, how have I done so far? Am I holding back or doing too much (i.e. shading wise, drawing)? Comment, critique and post your opinion below :)

Wednesday, September 15, 2010

Upcoming Portrait #1

This is an upcoming digital painting of Australian Model, Gemma Ward. Haven't really gone back to complete it. It's been sitting in my PC for about half a year now.

Hopefully I get back to getting it done.

How's my progress so far? Do you have any artwork that you stow away and forget to look back and finish? How do you keep yourself from not finishing an artwork?

An Interview with C.P. Smith

About a year ago, I was a Senior in high school in my Graphic Arts class, when C.P. Smith came to speak about his experiences as a Graphic Designer and artist in industries like Marvel Comics, Wildstorm and local video game company, KlickNation. At the time, I was not acquainted with his work, but was extremely impressed once I did see his work. I recently was able to interview Smith more about his time working in these industries and how he developed his skills as an artist. C.P. Smith’s style has a raw feel to it. Most of his work that shows this style is through comics.


    One of Smith’s familiar work is Wolverine Noir. In this series he worked as the main artist and cover artist. Smith also drew up storyboards for the film Jonah Hex and even showed the class some of his work from it. C.P. Smith was also generous enough to show the Graphic Arts class “The 20 Minute Photoshop Tutorial”, which he believed Photoshop could be learned in only 20 minutes.

    Smith’s interest in the art field began when he was younger and stated that “I’ve been interested in art since I was a little kid.  Around the time I was 15 I started getting really serious about it.” Smith explained to the class that he worked as an assistant to Joe Phillips and Tomm Coker. From what I recall from his presentation, he said that he would bring in a sandwich to persuade them to look at his artwork and learn from them. Smith’s work progressed and he eventually moved on to working for Marvel Comics and expressed some of his dissatisfaction working for the industry but enjoys his work now and explained to me, “The Industry is just like any other kind of job experience,  it has it's ups and downs.  They best part of my job is all the creative and talented people I get to spend my life working with.  The parts I don't like are the same as any other job.”

    On dealing with critique and working with other artists, Smith does not openly critique another artist. Instead he and his colleagues will “critique each others work in the office or privately. I wouldn’t critique another artist work too much in a public forum.” C.P. Smith currently draws for a local video company called KlickNation, which is situated in Sacramento. As for advice for me in the future, his suggestions are simple, “Practice, practice, practice and have fun.”

My actual email interview from C.P. Smith (name and phone number have been blocked out for privacy purposes:

More of C.P. Smith's work:
CP Smith (Comic Artist & Creator)

Design, Art and Craft: Similarities and Comparisons

Design, Art and Craft have similar connotations. One could say that all three of these words convey expression, production and creativity. However, each have their own distinct definitions that separate them from being similar.
    Design is the planning and placement of specific elements of an artistic piece. It is deciding where to put a block of color or placing a pattern in to draw attention away from negative space. The principle of design has several elements such as space, typography, pictorials and colors. These elements make the work a whole and allows the artist to fill the page in a complementary manner, or if the artist intentionally wants the audience to feel uncomfortable, he/she will do so in doing the opposite of what the elements in principle design are. Design is an essential part in creating an artwork.


    Art is simply expressing creativity through various mediums such as drawing, painting or sketching. Craft and design both are links towards art. Without these two principles, the work can be perceived as disorganized and chaotic. However, these principles are a choice when creating artwork. As mentioned before, artists can choose to not utilize these principles to convey their message. Art is expression and the artist expressing their creativity can choose how they want their message to be perceived.


    Craft is how the artwork is made. Is the piece more loose and unorganized and chaotic or is it more organized and and flowing and complementary? The craft of how the artwork is made is important because it allows the audience to become either more involved in the piece or less involved. If it’s less well put together, the audience will feel disconnected and uninterested in it. The way a piece of artwork is crafted, determines the way it is interpreted and critiqued. Craft, Art and Design are all important principles in creating a more well rounded and interesting piece of artwork.


     All three of these principles are linked and work together in unity. Without one, the piece of artwork is unfinished. Without craft, the art and design of the piece wouldn’t exist or the message would not be conveyed as well. Without art, the craft and design will not flow as well and be less artistic. If design failed to be used, the entire message of the artwork would be lost or  not as impressionable.
    Art and design and craft all go well hand in hand. They complement each other. Art and design gives freedom of expression while organizing it on canvas. Design and craft gives structured and well made artistic pieces. Art, craft and design are really singular. Each have different distinct definitions but they all have the same meaning of expression and creativity. There are more similarities and comparisons than differences. These three principles are all key to creating a much flowing and well-rounded piece.